If the lane gets too long, the whole strategy collapse. And I generally win before the second boss. I can keep the first wave very low rarely the bosses get more than 55k. Sharpshooters help with bosses and minibosses. Since I keep the number of minions low, Hunters and Thrower are more likely to target the same minion, while Thunder Mages and Engineer keep the lane tidy by killing the first minions (which should be weakened by the before mentioned Hunters and Thrower). My rational is simple: getting high dps units that target randomly to work on few minions. Win: 75% circa (I started below Arena 4 and I've just passed Arena 6) I'm translating the name of the cards to English if someone has a list with all the cards' names, I will correct the wrong ones. I have started the game only 2 days ago, so I might talk crap if so, let me know :) This deck has only one combo, Hog Rider+Goblin Barrel.I would like to post my current deck and start a discussion about some ideas, as I feel there is a lack of resources around this game (at the moment, anyway). It works MOSTLY on arena 5, 6 and 7, on other arenas this will be easy to counter. Much legendaries can stop it, also when opponent has a defensive building you may have a problem. Then wait to the end of the game and done. If it will fail, start damaging the second Princess Tower, not the main one. Single charges should destroy the opponent's tower, then put everything on defense. You can also throw Goblin Barrels to both towers, your opponent will be confused: wchich tower are you planning to destroy? Also, when something gets wrong, you will have also second tower damaged. But absolutely DO NOT deploy the X-Bow more than two times in one battle, you must save it for the beginning or for the Double Elixir.Įvery time you have a Hog Rider or Goblin Barrel, deploy it. Then wait for your opponent do deploy something.Īny troop he will deploy, you probably can stop it. If you don't have it in hand, put the Goblin Barrel or Hog Rider to attack one of the Princess Towers. StrategyĪt the beginning of the game, wait for the bar to reach the 10 elixir, then deploy the X-Bow at the middle between bridges, at the end of your half.
![arena 6 deck arena 6 deck](http://clashroyaletactics.com/wp-content/uploads/2016/03/best-arena-2-deck.jpg)
Arrows: Arrows pepper a large area, so they can take down Minion Hordes or Skeleton Armies. Baby Dragon: If you don't have Wizard in hand, he can be a replacement. Skeleton Army: A bait for the Arrows, Zap or Logs, can also take down high HP enemies and tanks, such like Prince or P.E.K.K.A., if opponent isn't reacting fast. Takes down Minion Hordes and Skeleton Armies. Wizard: Your support in defense, and sometimes in offense. 3: Create a green Treefolk creature token with reach and 'This creatures power and toughness are each equal to the. 0: Put any number of land cards from your hand onto the battlefield tapped. Put all land cards revealed this way into your hand and the rest into your graveyard. Musketeer: The musketeer does moderate damage and has moderate hitpoints, so it'll be good to take down Baby Dragons and other medium-HP flying troops. +1: Reveal the top four cards of your library. It will also be your main offense push in the battle. Hog Rider: Fast troop with enough HP to survive the arrows, so good to combo with the Goblin Barrel. Pair it with Hog Rider, to create a combo that can damage the opponent's tower. It will be also your basic attack push in the battle. Goblin Barrel: If you don't have X-Bow in hand at the beginning, use it (or Hog Rider). It will damage the opponent's crown towers.
![arena 6 deck arena 6 deck](https://cdn.player.one/sites/player.one/files/styles/scale_lg/public/2016/04/04/clash-royale-best-decks-arena-4-5-6-3-strategy-tips-tricks-wiki-cheats-battle-guide_3.jpg)
Deploy it at the end of your half, in the middle between the bridges. It is also build to take down only one, maximum two towers, not three.ĭeck Information Deck Created by: GorgonzolaSW Minimum Recommended King Level: 6 Maximum Recommended King Level: 10 Arena Required: Builder's Workshop (Wrong?) Average Elixir Cost: 4 (Wrong?) More Statistics: Go to Deck Builder Card Roles X-bow: A building with long range to deploy at the beginning of the battle or at the middle. This deck doesn't use any legendaries, so be careful.
![arena 6 deck arena 6 deck](https://i2.wp.com/royalechief.com/wp-content/uploads/elementor/thumbs/miner-deck-for-arena-4-pcmskgrd1ed38ehf74l0gxn5taxs3g99dl8g9zf5ek.jpg)
So if you can't play defensive or you're under Arena 6 this deck will be inadequate for you. The X-Bow-Hog-Barrel Pushes deck is a defensive deck, using only single pushes to destroy the tower.